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Resources: Ten Ways to Ask Students to Re-think the Classroom
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Place your students in the future. It's the year 3098. A team of archaeologists
discovers your classroom, exactly as it is now. What do they make of their discovery?
How do they describe the space? What do they imagine happened in the place? How do
they support their findings--that is, what things in the space support their
conclusions? Students could form teams (writing groups) and work in online InterChange
conferences to gather ideas about the space. They might write a group paper or
individual papers reporting their findings to the organization that funded their
archeological dig. Or they could write a "newspaper article" (whatever the equivalent
to a "newspaper article" is in 3098). You might even ask them to write about their
discovery as an email message to a friend or family member.
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Ask your students to work as ethnographers in the classroom--explain the idea of
participant-observers, and have your students observe the community in your classroom.
What social structures exist? How do members of the community interact? How do the
physical structures in the classroom affect the community? By comparison, you might
ask students to observe the ways that computers work in other places on your
campus--what kind of community is built (or not) in public access computer labs,
around workstations in the library, and so forth. Students might examine the
differences: how does the community change, and why does it change?
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Make your students classroom designers. Give them carte blanche to rethink the
set-up and layout of the room--move the desks, tables, machines, and so forth. Add
equipment, furniture, and/or resources. If you have a drawing program on your
computers, they might even sketch out their designs. After their rethinking, have
students write a proposal to implement their changes--ask them to include an
explanation of the changes they would make AND a detailed justification for the
changes. For example, saying that they want to add a conference table to the room
isn't enough--ask them to explain why the conference table should be added and how
it will affect the learning that takes place in the space.
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Enter an online discussion on the advantages and disadvantages of the
computer-based classroom. Ask students to use pseudonyms--Your discussion should
include campus administrators, teachers from other disciplines, family members,
politicians, teachers from other schools, alumni, and students from other schools
(including, say, high schools, other colleges, and so forth). You might assign roles
or have students choose for themselves, but work for a range of aliases. Urge your
students to think carefully about the point of view of the speaker that they
represent. Before the online discussion, students might write position papers from
their speakers' point of view, to help gather their ideas and think through the
opinions. You might use the transcript later--analyze the range of perspectives,
revise the position papers based on the group discussion, and so forth.
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If your students are used to coming into the classroom, logging in (nearly or
completely) on their own, and getting down to work, begin one day NOT on computers. As
your students enter, tell them that you want them to wait so that you can make some
announcements. Once it's time for class to start, take a survey. How many students
followed your instructions? What did those who followed the instructions do instead of
working online? What did those who didn't follow the instructions do? Move to an
online discussion about student-centered versus teacher-centered learning. Encourage
students to discuss the ways that they are responsible for their learning and how the
computer-based classroom compares to the other classrooms where they attend
classes.
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Have students choose a historical figure they are interested in. Give them a chance
to do some background research on the figure, and then tell them that their figures
have been plopped down in your classroom. Ask them to write a paper giving their
figures' analysis of and reaction to the space. You might set some parameters to help
avoid papers gone wild with make-believe--the figures know, for instance, that the
space is used for education. The point of the assignment is for students to think
about the computer-based classroom from another point of view. Students might
participate in online discussion, in the persona of their historical figure (see Robin
Wax's "History Comes Alive on the Little Screen," NEA Today, Sept. 1994,
p.25).
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Think of your school as a human body, where does this classroom fit? Where do other
places, people, and organizations in the school fit?--assign your students a paper
that explores where your classroom belongs in the bigger organism. Ask them to
consider the ways that your computer-based classroom fits with other kinds of
classrooms on campus, how your computer-based classrooms adds or detracts from the
bigger whole, and so forth. If you don't like the metaphor of the human body, try
another: the school as an ecosystem, the school as a city, the school as a company,
and so on. You might encourage students to choose their own metaphor for the
school.
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Assign students the task of writing a letter to entering students at your school
who will encounter your computer-based classroom for the first time. What can they
tell these new students about the space and how it works? What information do they
wish they had had when they first began using the classroom? You might combine this
writing assignment with the student ethnography paper (#2, above)--asking students
to write their letters after having observed the space and thought about the community
that exists in it.
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Turn your students into computers (metaphorically, of course). From the computer's
perspective, ask them to observe, analyze, and evaluate the humans in the room. If the
assignment seems hard to get started on, appeal to popular culture. Ask students to
assume a thinking persona for the computer in the same way that Star Trek: The Next
Generation's Data, Voyager's The Doctor, or Lost in Space's The Robot take on human
qualities even though they are machines. Ask them to think about how the machine would
evaluate the space. What role would the machine think it fills? What does it think of
these humans who sit down in front of it? Papers might be first-person narratives on a
day in the life from the computer's point of view ("I was resting here happily,
drawing fractals. I was sort of pleased with the fuschia one, and then I felt one of
them reach over and move my mouse. Damn. They want me to work again. Don't they
understand how peaceful it is to sit and draw fractals?"), position papers (a computer
writes, "Why I Should Be Networked"), or a reflective essay evaluating the roles that
it has played over time (e.g., a hand-me down computer from the Math Lab reflects on
the things it's seen and the differences between the two labs it has lived
in).
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Put your students in the future, looking back at your classroom. Ask them to
imagine that they have come back for their ten (or twenty, etc.) year reunion. They
run into one another and decide to find the old classroom. Miraculously, it's still
there (though it's very likely to have changed greatly). For their assignment, ask
students to reflect on their experiences in the place and to comment on how the
computer-based classroom influenced their education (and the things they are doing now
that they are graduates). The point is to ask them to think about what they think that
they will value (or not) about having had a class in your computer-based classroom
once they have moved on to other places and experiences. They might write their
thoughts in the format of a letter or article for the alumni newsletter, or they might
compose their reflections in a letter to a politician or campus administrator, urging
more (or less) support for computer-based classrooms.
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